Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 174 days ago
7 / 1 / 21
K / D / A
87.5%
Kill participation
802.8
Damage / min
8,685g
429.2 gold / min
68
22 placed · 10 cleared
21
1 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwell#Hook
Thresh · Top
0 / 5 / 3
33.3% KP
6,980
13.8% share
5,161g
108 CS · 5.3/m
Digão#kayn
Kayn · Jungle
4 / 6 / 1
55.6% KP
14,019
27.8% share
9,439g
138 CS · 6.8/m
Lux sem calcìnha#br1
Lux · Mid
1 / 3 / 4
55.6% KP
12,983
25.7% share
7,014g
181 CS · 8.9/m
Gugabrothers#BR4
Ezreal · ADC
3 / 8 / 3
66.7% KP
14,379
28.5% share
7,373g
131 CS · 6.5/m
Jess#Gabe
Soraka · Support
1 / 10 / 5
66.7% KP
2,077
4.1% share
5,031g
26 CS · 1.3/m
Red side
Victorymmaethegostosa#123
Yorick · Top
3 / 0 / 2
15.6% KP
9,954
13.2% share
10,621g
188 CS · 9.3/m
PRIME no chat#77777
Aatrox · Jungle
9 / 2 / 10
59.4% KP
15,962
21.2% share
10,212g
136 CS · 6.7/m
squirtle#água1
Twisted Fate · Mid
2 / 1 / 10
37.5% KP
8,210
10.9% share
9,689g
154 CS · 7.6/m
WillCarryy#BR17
Ashe · ADC
11 / 5 / 12
71.9% KP
24,923
33.1% share
12,357g
177 CS · 8.7/m
guigs#00000
Seraphine · Support
7 / 1 / 21
87.5% KP
16,243
21.6% share
8,685g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
