Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 174 days ago
4 / 6 / 28
K / D / A
72.7%
Kill participation
682.2
Damage / min
9,906g
368.7 gold / min
107
42 placed · 10 cleared
19
0.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTOPKING#1009
Yasuo · Top
14 / 8 / 6
60.6% KP
32,226
30.6% share
15,260g
218 CS · 8.1/m
Sung Jinwoo#2706
Sylas · Jungle
10 / 8 / 9
57.6% KP
25,417
24.2% share
12,238g
139 CS · 5.2/m
obsessixn#yanne
Zed · Mid
3 / 10 / 4
21.2% KP
18,532
17.6% share
8,734g
177 CS · 6.6/m
Chemical Romance#ZeRo
Vayne · ADC
3 / 8 / 10
39.4% KP
19,212
18.3% share
11,875g
188 CS · 7/m
Blooper#furry
Seraphine · Support
3 / 10 / 14
51.5% KP
9,848
9.4% share
9,041g
32 CS · 1.2/m
Red side
VictoryPyxis01#br1
Kayle · Top
6 / 10 / 9
34.1% KP
12,733
10.9% share
11,088g
172 CS · 6.4/m
ONE TRUE KING#shin
Rengar · Jungle
16 / 6 / 5
47.7% KP
34,899
29.9% share
15,385g
216 CS · 8/m
Light of Hope#NeveK
Ahri · Mid
10 / 6 / 16
59.1% KP
27,127
23.3% share
12,464g
168 CS · 6.3/m
Gutz#1980
Aurelion Sol · ADC
8 / 5 / 13
47.7% KP
23,528
20.2% share
13,419g
220 CS · 8.2/m
guigs#00000
Bard · Support
4 / 6 / 28
72.7% KP
18,329
15.7% share
9,906g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
