Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 173 days ago
2 / 11 / 29
K / D / A
72.1%
Kill participation
344.9
Damage / min
10,401g
304 gold / min
120
51 placed · 10 cleared
24
0.7 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylilililxlililil#BR2
Camille · Top
11 / 8 / 9
40.8% KP
26,866
17.3% share
15,703g
260 CS · 7.6/m
paiN Levi#zin
Xin Zhao · Jungle
12 / 8 / 14
53.1% KP
34,180
22% share
14,874g
192 CS · 5.6/m
Valey#Lux
Lux · Mid
16 / 4 / 16
65.3% KP
49,965
32.1% share
18,294g
258 CS · 7.5/m
Cendrillon#サンドリモ
Senna · ADC
7 / 13 / 23
61.2% KP
32,516
20.9% share
17,399g
189 CS · 5.5/m
Missawa#4656
Thresh · Support
3 / 10 / 25
57.1% KP
12,144
7.8% share
10,392g
39 CS · 1.1/m
Red side
DefeatRickDreamer#373
Rumble · Top
7 / 7 / 16
53.5% KP
44,687
25.9% share
14,212g
224 CS · 6.5/m
Samkz#kz01
Zed · Jungle
9 / 11 / 12
48.8% KP
33,383
19.4% share
16,636g
232 CS · 6.8/m
Apenas cox1nha#br1
Ezreal · Mid
6 / 7 / 7
30.2% KP
29,044
16.8% share
14,387g
280 CS · 8.2/m
Kojima#ゲツヨウビ
Corki · ADC
19 / 13 / 13
74.4% KP
53,464
31% share
19,233g
234 CS · 6.8/m
guigs#00000
Blitzcrank · Support
2 / 11 / 29
72.1% KP
11,803
6.8% share
10,401g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
