Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Milio
Victory
Ranked Solo/Duo · 173 days ago
4 / 3 / 32
K / D / A
87.8%
Kill participation
520.2
Damage / min
12,604g
370.9 gold / min
134
60 placed · 17 cleared
43
1.3 CS / min
Objective control
0
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
5
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlubenweiniubi#br1
Garen · Top
7 / 5 / 4
40.7% KP
26,998
22.2% share
15,368g
292 CS · 8.6/m
High12634567#stone
Nocturne · Jungle
3 / 5 / 4
25.9% KP
15,682
12.9% share
14,452g
233 CS · 6.9/m
Hidequi#404
Malzahar · Mid
4 / 10 / 13
63% KP
35,159
28.9% share
13,284g
237 CS · 7/m
Bueno#555
Kai'Sa · ADC
11 / 11 / 5
59.3% KP
33,933
27.9% share
16,194g
203 CS · 6/m
Yan ツ#SPFC
Thresh · Support
2 / 10 / 15
63% KP
9,772
8% share
10,152g
31 CS · 0.9/m
Red side
VictoryBUDE D CAMPINAS#br1
Aatrox · Top
3 / 6 / 8
26.8% KP
18,256
11.4% share
12,929g
248 CS · 7.3/m
4 L a N#Kick
Lee Sin · Jungle
6 / 3 / 23
70.7% KP
20,950
13.1% share
17,027g
268 CS · 7.9/m
Tashalu#br1
Xerath · Mid
8 / 8 / 13
51.2% KP
40,340
25.2% share
13,584g
212 CS · 6.2/m
Uzi RNG#CN1
Lucian · ADC
20 / 7 / 11
75.6% KP
62,765
39.2% share
21,661g
222 CS · 6.5/m
guigs#00000
Milio · Support
4 / 3 / 32
87.8% KP
17,677
11% share
12,604g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
