Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 173 days ago
4 / 4 / 18
K / D / A
73.3%
Kill participation
713.1
Damage / min
10,984g
344 gold / min
108
59 placed · 2 cleared
42
1.3 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryANA MAROMBEIRA#SHOCK
Illaoi · Top
4 / 7 / 3
15.6% KP
32,058
21% share
12,197g
204 CS · 6.4/m
SAAD#JNG
Pantheon · Jungle
16 / 2 / 14
66.7% KP
39,662
26% share
18,901g
216 CS · 6.8/m
Crab Turtle#KR2
Malzahar · Mid
11 / 5 / 12
51.1% KP
31,639
20.8% share
15,238g
250 CS · 7.8/m
ะ Poesia 13 ะ#RJ1
Smolder · ADC
13 / 7 / 9
48.9% KP
41,659
27.4% share
20,047g
300 CS · 9.4/m
ะ Sea ะ#Sun
Nami · Support
1 / 9 / 22
51.1% KP
7,297
4.8% share
9,363g
6 CS · 0.2/m
Red side
Defeatcorinthians#ainda
Yorick · Top
5 / 5 / 4
30% KP
26,195
20.1% share
14,136g
282 CS · 8.8/m
2022#BR1
Sylas · Jungle
6 / 12 / 5
36.7% KP
21,007
16.2% share
11,980g
195 CS · 6.1/m
cut and seal#sword
Yone · Mid
10 / 10 / 2
40% KP
29,629
22.8% share
16,151g
259 CS · 8.1/m
ang#notes
Ashe · ADC
5 / 14 / 9
46.7% KP
30,421
23.4% share
13,436g
257 CS · 8/m
guigs#00000
Seraphine · Support
4 / 4 / 18
73.3% KP
22,771
17.5% share
10,984g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
