Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiddlesticks
Victory
Ranked Solo/Duo · 172 days ago
3 / 6 / 16
K / D / A
45.2%
Kill participation
569.8
Damage / min
10,561g
342.7 gold / min
162
44 placed · 12 cleared
29
0.9 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJoaoDGPP#br1
Aatrox · Top
13 / 6 / 7
47.6% KP
33,238
26.1% share
15,713g
232 CS · 7.5/m
AgostinhoBalada#Dez
Jax · Jungle
8 / 6 / 5
31% KP
17,822
14% share
14,306g
224 CS · 7.3/m
BRU Youndaime#br1
Akali · Mid
8 / 11 / 6
33.3% KP
28,279
22.2% share
12,198g
179 CS · 5.8/m
Ense#adc
Ezreal · ADC
10 / 1 / 4
33.3% KP
30,264
23.8% share
19,008g
320 CS · 10.4/m
guigs#00000
Fiddlesticks · Support
3 / 6 / 16
45.2% KP
17,558
13.8% share
10,561g
29 CS · 0.9/m
Red side
DefeatErálcooI#br1
Vayne · Top
7 / 13 / 5
40% KP
34,176
26.3% share
14,215g
235 CS · 7.6/m
misc final boss#aura
Master Yi · Jungle
13 / 9 / 8
70% KP
36,096
27.8% share
17,709g
203 CS · 6.6/m
Castro7#GOAT
Viktor · Mid
6 / 8 / 8
46.7% KP
38,651
29.8% share
12,125g
230 CS · 7.5/m
JUV NiuKo#Poy
Smolder · ADC
2 / 6 / 5
23.3% KP
16,015
12.3% share
12,697g
243 CS · 7.9/m
Cциt Dooku#Iq201
Milio · Support
2 / 6 / 15
56.7% KP
4,844
3.7% share
8,722g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
