Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 172 days ago
15 / 6 / 11
K / D / A
81.3%
Kill participation
1,621.9
Damage / min
14,347g
432.6 gold / min
115
47 placed · 13 cleared
51
1.5 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrusciante#RHCP
Camille · Top
12 / 4 / 5
48.6% KP
30,777
25.1% share
19,153g
319 CS · 9.6/m
toma gap#viego
Ambessa · Jungle
7 / 4 / 4
31.4% KP
21,280
17.4% share
14,736g
237 CS · 7.1/m
Coach Freak#CALVO
Vladimir · Mid
9 / 7 / 5
40% KP
37,874
30.9% share
14,445g
209 CS · 6.3/m
Cálculo III#0AURA
Corki · ADC
5 / 10 / 6
31.4% KP
25,869
21.1% share
15,526g
254 CS · 7.7/m
Naur#br1
Nami · Support
2 / 7 / 16
51.4% KP
6,701
5.5% share
9,802g
32 CS · 1/m
Red side
DefeatViniZan#br1
Illaoi · Top
2 / 8 / 1
9.4% KP
21,123
14% share
11,541g
253 CS · 7.6/m
lurkeroftheloch#emry
Rek'Sai · Jungle
4 / 4 / 10
43.8% KP
20,530
13.6% share
15,025g
254 CS · 7.7/m
Liu Zhigang#2418
Aurora · Mid
5 / 9 / 5
31.3% KP
25,202
16.7% share
11,964g
219 CS · 6.6/m
Hikaruzin#ひかる
Varus · ADC
6 / 8 / 11
53.1% KP
30,201
20% share
14,945g
211 CS · 6.4/m
guigs#00000
Ezreal · Support
15 / 6 / 11
81.3% KP
53,792
35.7% share
14,347g
51 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
