Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 170 days ago
11 / 7 / 20
K / D / A
58.5%
Kill participation
879.8
Damage / min
13,165g
437.4 gold / min
103
49 placed · 5 cleared
40
1.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCamila#Nivi
Lissandra · Top
4 / 15 / 4
28.6% KP
15,237
15.2% share
8,808g
144 CS · 4.8/m
Derossi is love#br1
Naafiri · Jungle
8 / 11 / 9
60.7% KP
23,147
23.1% share
15,460g
216 CS · 7.2/m
SEKKER#br1
Sion · Mid
7 / 14 / 5
42.9% KP
24,767
24.7% share
12,888g
200 CS · 6.6/m
cugozadinho1#ziddy
Senna · ADC
9 / 6 / 9
64.3% KP
33,930
33.8% share
15,729g
258 CS · 8.6/m
KarmaToIndo#Br2
Karma · Support
0 / 7 / 13
46.4% KP
3,211
3.2% share
7,711g
32 CS · 1.1/m
Red side
Victoryzaybas#KR2
Varus · Top
13 / 7 / 8
39.6% KP
36,990
21.8% share
15,435g
216 CS · 7.2/m
titica de goblin#fezes
Talon · Jungle
12 / 6 / 11
43.4% KP
30,165
17.7% share
17,163g
228 CS · 7.6/m
Ðооmεd#BMTH
Annie · Mid
7 / 3 / 19
49.1% KP
33,138
19.5% share
11,805g
161 CS · 5.3/m
xLuanBoss#br1
Ashe · ADC
10 / 5 / 13
43.4% KP
43,209
25.4% share
17,755g
233 CS · 7.7/m
guigs#00000
Sylas · Support
11 / 7 / 20
58.5% KP
26,483
15.6% share
13,165g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
