Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 169 days ago
9 / 4 / 7
K / D / A
55.2%
Kill participation
921.6
Damage / min
13,542g
457.5 gold / min
37
12 placed · 5 cleared
248
8.4 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmust be a goat#BR123
Akali · Top
4 / 7 / 4
25.8% KP
19,898
17.7% share
9,525g
172 CS · 5.8/m
A LENDA ANONIMO#br1
Kha'Zix · Jungle
11 / 6 / 10
67.7% KP
28,026
24.9% share
16,329g
238 CS · 8/m
Lasttt#PRIME
Sylas · Mid
6 / 8 / 10
51.6% KP
17,373
15.4% share
9,856g
152 CS · 5.1/m
rabel1n#2309
Caitlyn · ADC
8 / 6 / 11
61.3% KP
32,214
28.6% share
16,508g
282 CS · 9.5/m
Kommandant Igris#999
Karma · Support
2 / 2 / 23
80.6% KP
15,164
13.5% share
10,501g
46 CS · 1.6/m
Red side
Victoryguigs#00000
Jayce · Top
9 / 4 / 7
55.2% KP
27,280
25.1% share
13,542g
248 CS · 8.4/m
Consume#グール
Nunu & Willump · Jungle
2 / 10 / 20
75.9% KP
15,606
14.3% share
11,788g
151 CS · 5.1/m
Nensuru#BR1
Lissandra · Mid
5 / 6 / 12
58.6% KP
24,062
22.1% share
12,221g
214 CS · 7.2/m
raven#BR10
Ashe · ADC
11 / 7 / 7
62.1% KP
29,949
27.5% share
17,555g
219 CS · 7.4/m
flushed#44444
Seraphine · Support
2 / 4 / 14
55.2% KP
11,934
11% share
8,463g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
