Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 162 days ago
19 / 2 / 9
K / D / A
52.8%
Kill participation
1,584.5
Damage / min
18,151g
503.5 gold / min
37
4 placed · 7 cleared
263
7.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryInnocentZero#zer
Gnar · Top
2 / 6 / 3
9.4% KP
18,570
10.9% share
14,734g
331 CS · 9.2/m
TO COM FOME#Rango
Brand · Jungle
3 / 9 / 18
39.6% KP
21,554
12.6% share
14,238g
263 CS · 7.3/m
guigs#00000
Aurora · Mid
19 / 2 / 9
52.8% KP
57,123
33.5% share
18,151g
263 CS · 7.3/m
repri#鴉巣生鳳
Twitch · ADC
25 / 11 / 12
69.8% KP
53,296
31.3% share
22,108g
219 CS · 6.1/m
serahot#baby
Seraphine · Support
4 / 9 / 28
60.4% KP
19,948
11.7% share
13,021g
45 CS · 1.2/m
Red side
DefeatBUFF SINGED JG#PanN
Singed · Top
2 / 3 / 13
40.5% KP
21,013
14.6% share
15,010g
303 CS · 8.4/m
Cut Stack#1234
Graves · Jungle
15 / 10 / 7
59.5% KP
34,540
24% share
17,582g
214 CS · 5.9/m
Psycho Killer#04I29
Karthus · Mid
8 / 14 / 11
51.4% KP
49,652
34.5% share
13,964g
241 CS · 6.7/m
Arthur Passos#br1
Tristana · ADC
5 / 13 / 12
45.9% KP
15,854
11% share
14,732g
218 CS · 6/m
Kenchin#INTZ
Mel · Support
7 / 13 / 12
51.4% KP
22,771
15.8% share
11,528g
48 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
