Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 162 days ago
1 / 4 / 24
K / D / A
61%
Kill participation
344.8
Damage / min
8,251g
352.9 gold / min
81
39 placed · 6 cleared
22
0.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTOPKING#1009
Yasuo · Top
1 / 8 / 5
14.6% KP
14,001
12.4% share
9,637g
189 CS · 8.1/m
Xinxa#4tree
Graves · Jungle
10 / 2 / 4
34.1% KP
17,284
15.3% share
12,835g
180 CS · 7.7/m
Psycho Killer#04I29
Karthus · Mid
13 / 7 / 11
58.5% KP
40,221
35.7% share
12,665g
178 CS · 7.6/m
ONE TRUE KING#shin
Yunara · ADC
16 / 3 / 9
61% KP
33,093
29.4% share
15,508g
205 CS · 8.8/m
guigs#00000
Lulu · Support
1 / 4 / 24
61% KP
8,062
7.2% share
8,251g
22 CS · 0.9/m
Red side
Defeatfoggedftw3#br1
Riven · Top
8 / 5 / 3
45.8% KP
10,840
15.8% share
10,427g
169 CS · 7.2/m
Just ä Clown#TDAH
Shaco · Jungle
8 / 7 / 4
50% KP
15,283
22.3% share
12,127g
163 CS · 7/m
brunindev#TMG
Sylas · Mid
2 / 11 / 6
33.3% KP
8,454
12.4% share
6,918g
117 CS · 5/m
IsDEAD#br1
Ashe · ADC
4 / 8 / 8
50% KP
17,078
25% share
9,449g
140 CS · 6/m
jiu ji tae#ihtbp
Lux · Support
2 / 10 / 12
58.3% KP
16,784
24.5% share
7,503g
42 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
