Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 161 days ago
1 / 7 / 29
K / D / A
65.2%
Kill participation
255.2
Damage / min
9,594g
326.7 gold / min
109
53 placed · 11 cleared
24
0.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMathias#24244
Urgot · Top
8 / 5 / 2
37% KP
25,242
21.2% share
11,254g
187 CS · 6.4/m
Krusik#6790
Jarvan IV · Jungle
3 / 8 / 10
48.1% KP
16,687
14% share
11,443g
207 CS · 7/m
YOUSEEBIGGIRL123#1234
Mel · Mid
5 / 11 / 4
33.3% KP
18,143
15.3% share
10,358g
211 CS · 7.2/m
Duduhh#愛憎の影
Ezreal · ADC
11 / 12 / 3
51.9% KP
44,632
37.6% share
15,693g
233 CS · 7.9/m
jiu ji tae#ihtbp
Bard · Support
0 / 11 / 16
59.3% KP
14,111
11.9% share
8,967g
24 CS · 0.8/m
Red side
VictoryForlin#br1
Varus · Top
7 / 6 / 11
39.1% KP
23,701
18.2% share
13,120g
213 CS · 7.3/m
BILLY BUTCHER#XD1
Kayn · Jungle
19 / 3 / 12
67.4% KP
44,460
34.1% share
18,018g
230 CS · 7.8/m
Declan McKenna#br1
Jayce · Mid
10 / 5 / 13
50% KP
25,631
19.7% share
13,542g
207 CS · 7/m
Kami#BR1
Aurelion Sol · ADC
9 / 6 / 14
50% KP
29,085
22.3% share
14,016g
213 CS · 7.3/m
guigs#00000
Rell · Support
1 / 7 / 29
65.2% KP
7,494
5.7% share
9,594g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
