Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 160 days ago
5 / 11 / 23
K / D / A
65.1%
Kill participation
608.5
Damage / min
12,236g
353.1 gold / min
134
60 placed · 15 cleared
26
0.8 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJOJOJOJOJOESTAR#wry
Vayne · Top
12 / 11 / 2
32.6% KP
26,473
17.6% share
14,477g
203 CS · 5.9/m
Zorixoes#br1
Udyr · Jungle
9 / 8 / 14
53.5% KP
35,632
23.7% share
17,924g
279 CS · 8.1/m
Bilulu#1446
Brand · Mid
6 / 6 / 17
53.5% KP
34,595
23% share
14,322g
260 CS · 7.5/m
azizam#best
Ezreal · ADC
11 / 9 / 13
55.8% KP
32,505
21.6% share
16,855g
231 CS · 6.7/m
guigs#00000
Bard · Support
5 / 11 / 23
65.1% KP
21,083
14% share
12,236g
26 CS · 0.8/m
Red side
VictoryZé neto Haridade#ppk
Gangplank · Top
14 / 5 / 7
46.7% KP
40,225
23.3% share
19,091g
236 CS · 6.8/m
papercut#xxxxx
Talon · Jungle
9 / 9 / 16
55.6% KP
38,051
22.1% share
17,055g
245 CS · 7.1/m
Olkaida#RJ021
Vex · Mid
4 / 7 / 14
40% KP
29,512
17.1% share
12,642g
189 CS · 5.5/m
ycc0r8#否极泰来
Kalista · ADC
10 / 9 / 15
55.6% KP
44,138
25.6% share
19,913g
310 CS · 8.9/m
gracefully#oxla
Pyke · Support
8 / 13 / 17
55.6% KP
20,471
11.9% share
14,285g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
