Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 159 days ago
5 / 11 / 21
K / D / A
74.3%
Kill participation
762.1
Damage / min
9,609g
357.4 gold / min
88
34 placed · 10 cleared
29
1.1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBocchi#KKB
Vladimir · Top
4 / 5 / 5
21.4% KP
21,381
17.6% share
12,057g
252 CS · 9.4/m
Lucena#JgGap
Lillia · Jungle
7 / 10 / 11
42.9% KP
19,234
15.9% share
13,292g
195 CS · 7.3/m
VladSuo#Yasuo
Yone · Mid
23 / 4 / 5
66.7% KP
50,041
41.3% share
19,549g
244 CS · 9.1/m
Jin#CBLOL
Ashe · ADC
3 / 11 / 11
33.3% KP
15,376
12.7% share
13,189g
200 CS · 7.4/m
nlnfetinho do rj#ownt
Seraphine · Support
5 / 5 / 24
69% KP
15,273
12.6% share
11,443g
32 CS · 1.2/m
Red side
DefeatCarlin Panamera#cafed
Zed · Top
4 / 6 / 5
25.7% KP
23,960
20.8% share
11,593g
200 CS · 7.4/m
Dillon Brooks#br1
Jarvan IV · Jungle
7 / 9 / 14
60% KP
15,343
13.3% share
11,857g
165 CS · 6.1/m
Biel#kkjj
Akali · Mid
8 / 9 / 4
34.3% KP
17,241
15% share
10,206g
160 CS · 6/m
middle#show
Varus · ADC
11 / 7 / 12
65.7% KP
38,041
33.1% share
15,071g
176 CS · 6.5/m
guigs#00000
Camille · Support
5 / 11 / 21
74.3% KP
20,487
17.8% share
9,609g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
