Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 158 days ago
4 / 12 / 18
K / D / A
52.4%
Kill participation
586.2
Damage / min
11,302g
321.5 gold / min
111
54 placed · 10 cleared
20
0.6 CS / min
Objective control
5
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryel zé#king
Draven · Top
8 / 13 / 5
25.5% KP
50,791
24.1% share
16,547g
290 CS · 8.3/m
Elder Cavera1#BR2
Lee Sin · Jungle
14 / 8 / 10
47.1% KP
36,891
17.5% share
16,461g
163 CS · 4.6/m
MIKE MALUCO#LOUCO
Poppy · Mid
18 / 7 / 12
58.8% KP
67,587
32.1% share
16,590g
179 CS · 5.1/m
licht#2906
Varus · ADC
10 / 8 / 9
37.3% KP
44,198
21% share
16,383g
250 CS · 7.1/m
Frenezy#FRNZY
Zilean · Support
1 / 6 / 31
62.7% KP
11,150
5.3% share
11,481g
37 CS · 1.1/m
Red side
DefeatGuinjo#br1
Sylas · Top
10 / 6 / 14
57.1% KP
48,300
26.8% share
14,753g
192 CS · 5.5/m
12312#311
Urgot · Jungle
17 / 8 / 9
61.9% KP
52,284
29% share
19,225g
234 CS · 6.7/m
Traumerei#ΟωΟ
Tryndamere · Mid
6 / 11 / 5
26.2% KP
25,200
14% share
14,667g
279 CS · 7.9/m
Narguilão#MAGUI
Hwei · ADC
5 / 14 / 6
26.2% KP
33,728
18.7% share
13,874g
211 CS · 6/m
guigs#00000
Bard · Support
4 / 12 / 18
52.4% KP
20,604
11.4% share
11,302g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
