Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 157 days ago
3 / 10 / 18
K / D / A
72.4%
Kill participation
769.1
Damage / min
9,768g
329.6 gold / min
102
41 placed · 14 cleared
50
1.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryApolo#Devil
Darius · Top
8 / 7 / 3
29.7% KP
24,021
18.2% share
12,488g
223 CS · 7.5/m
Geleia#aaa
Rammus · Jungle
5 / 1 / 13
48.6% KP
12,955
9.8% share
13,085g
212 CS · 7.2/m
its okay#true
Aurora · Mid
13 / 4 / 8
56.8% KP
45,331
34.4% share
15,934g
250 CS · 8.4/m
jugo#sono
Ezreal · ADC
9 / 7 / 12
56.8% KP
34,524
26.2% share
14,032g
187 CS · 6.3/m
Vengeance#mngas
Sona · Support
2 / 10 / 24
70.3% KP
14,982
11.4% share
10,249g
15 CS · 0.5/m
Red side
Defeata sacerdotisa#222
Anivia · Top
11 / 3 / 7
62.1% KP
36,174
28.7% share
14,060g
244 CS · 8.2/m
رشيد#بريتو
Rengar · Jungle
2 / 7 / 5
24.1% KP
13,777
10.9% share
9,661g
160 CS · 5.4/m
Picknn#br1
Yone · Mid
5 / 10 / 5
34.5% KP
19,530
15.5% share
12,749g
235 CS · 7.9/m
Follow The Light#xmr
Aurelion Sol · ADC
8 / 7 / 10
62.1% KP
33,944
26.9% share
13,804g
207 CS · 7/m
guigs#00000
Camille · Support
3 / 10 / 18
72.4% KP
22,792
18.1% share
9,768g
50 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
