Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 148 days ago
2 / 12 / 22
K / D / A
70.6%
Kill participation
308.3
Damage / min
10,472g
318.8 gold / min
119
53 placed · 13 cleared
42
1.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatakwknight#wauke
Jax · Top
1 / 12 / 5
17.6% KP
15,114
10.9% share
11,099g
246 CS · 7.5/m
Blade#331
Ekko · Jungle
14 / 7 / 11
73.5% KP
35,689
25.8% share
16,239g
212 CS · 6.5/m
Gempler#br1
Brand · Mid
3 / 10 / 10
38.2% KP
31,910
23% share
10,579g
183 CS · 5.6/m
elomania yasuo#br1
Lucian · ADC
14 / 12 / 8
64.7% KP
45,626
33% share
17,314g
254 CS · 7.7/m
guigs#00000
Rell · Support
2 / 12 / 22
70.6% KP
10,128
7.3% share
10,472g
42 CS · 1.3/m
Red side
VictoryDudu Duelista#dudu
Riven · Top
23 / 2 / 7
56.6% KP
51,964
32.5% share
22,188g
278 CS · 8.5/m
aroha mai#ush
Nunu & Willump · Jungle
11 / 7 / 19
56.6% KP
23,762
14.9% share
14,646g
208 CS · 6.3/m
ELKINHO YODISTA#YODA
Twisted Fate · Mid
2 / 6 / 21
43.4% KP
17,930
11.2% share
11,626g
189 CS · 5.8/m
Zate zate zate#BR2
Corki · ADC
16 / 9 / 15
58.5% KP
55,688
34.8% share
19,059g
235 CS · 7.2/m
FrodoLoko#BR1
Nautilus · Support
1 / 10 / 21
41.5% KP
10,549
6.6% share
9,837g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
