Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Solo/Duo · 144 days ago
8 / 9 / 7
K / D / A
75%
Kill participation
602.5
Damage / min
9,807g
390.7 gold / min
90
40 placed · 8 cleared
27
1.1 CS / min
Objective control
0
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDenyan#chase
Singed · Top
5 / 3 / 7
34.3% KP
19,051
19.3% share
12,090g
231 CS · 9.2/m
limit test#QCAPM
Kayn · Jungle
6 / 9 / 12
51.4% KP
24,004
24.4% share
11,863g
176 CS · 7/m
twtv ZellyHD#VLKZ
Vel'Koz · Mid
9 / 0 / 9
51.4% KP
21,043
21.4% share
12,805g
236 CS · 9.4/m
cugoza1#br2
Senna · ADC
11 / 3 / 12
65.7% KP
24,171
24.5% share
13,588g
169 CS · 6.7/m
Break It Off#Pink
Janna · Support
4 / 5 / 24
80% KP
10,245
10.4% share
9,881g
23 CS · 0.9/m
Red side
DefeatALOPRASPRIMEMODE#GOAT
Riven · Top
3 / 4 / 4
35% KP
15,081
22.5% share
10,312g
208 CS · 8.3/m
Yazaki#br1
Xin Zhao · Jungle
3 / 6 / 7
50% KP
7,847
11.7% share
8,766g
130 CS · 5.2/m
april 17#boo
Yone · Mid
1 / 5 / 3
20% KP
6,582
9.8% share
8,943g
184 CS · 7.3/m
kwn 1v9#0001
Caitlyn · ADC
5 / 11 / 6
55% KP
22,340
33.4% share
12,422g
221 CS · 8.8/m
guigs#00000
Lux · Support
8 / 9 / 7
75% KP
15,122
22.6% share
9,807g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
