Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Braum
Victory
Ranked Solo/Duo · 143 days ago
1 / 9 / 31
K / D / A
68.1%
Kill participation
261.1
Damage / min
9,805g
310.1 gold / min
114
53 placed · 9 cleared
30
0.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDuguitos#1shot
Pantheon · Top
16 / 4 / 18
72.3% KP
36,013
26.7% share
15,446g
196 CS · 6.2/m
viole#lori
Aatrox · Jungle
11 / 5 / 8
40.4% KP
19,774
14.7% share
16,807g
271 CS · 8.6/m
KANYE WEST#ybern
Galio · Mid
10 / 10 / 21
66% KP
38,861
28.8% share
14,736g
221 CS · 7/m
K0GUDOiL0VEdREw#ŁEViN
Vayne · ADC
9 / 6 / 13
46.8% KP
31,926
23.7% share
16,208g
222 CS · 7/m
guigs#00000
Braum · Support
1 / 9 / 31
68.1% KP
8,255
6.1% share
9,805g
30 CS · 0.9/m
Red side
DefeatyEmpoxx#louco
K'Sante · Top
2 / 10 / 6
24.2% KP
13,577
10.6% share
9,502g
155 CS · 4.9/m
VACCINE NIGELF33#XAXA
Kindred · Jungle
10 / 11 / 13
69.7% KP
36,834
28.8% share
15,133g
201 CS · 6.4/m
Ekkas#2005
Ekko · Mid
12 / 7 / 9
63.6% KP
34,764
27.2% share
14,352g
200 CS · 6.3/m
pokas#4444
Yunara · ADC
8 / 9 / 13
63.6% KP
30,459
23.8% share
15,401g
221 CS · 7/m
RMD Vitu12#Mimo
Nautilus · Support
1 / 10 / 16
51.5% KP
12,299
9.6% share
8,813g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
