Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 143 days ago
0 / 4 / 25
K / D / A
92.6%
Kill participation
612.7
Damage / min
10,342g
321 gold / min
139
50 placed · 18 cleared
25
0.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThurpoppy#Poppy
Poppy · Top
5 / 2 / 4
50% KP
32,377
31.2% share
14,258g
295 CS · 9.2/m
Eltrico#BR1
Shyvana · Jungle
5 / 5 / 2
38.9% KP
15,950
15.4% share
13,068g
249 CS · 7.7/m
Haskasxy#br1
Malzahar · Mid
2 / 4 / 1
16.7% KP
19,787
19.1% share
10,554g
274 CS · 8.5/m
Light Yagami#021
Twitch · ADC
2 / 12 / 5
38.9% KP
17,144
16.5% share
11,652g
234 CS · 7.3/m
Miuri Chan#Shine
Seraphine · Support
4 / 4 / 7
61.1% KP
18,530
17.9% share
9,791g
45 CS · 1.4/m
Red side
VictoryVeradux#Shen
Shen · Top
0 / 5 / 9
33.3% KP
16,473
13.7% share
11,959g
255 CS · 7.9/m
MAZE gemir#perob
Nocturne · Jungle
7 / 2 / 4
40.7% KP
12,214
10.2% share
13,852g
267 CS · 8.3/m
synthwave#GUI초비
Smolder · Mid
9 / 1 / 5
51.9% KP
37,825
31.6% share
17,556g
349 CS · 10.8/m
Olkaida#RJ021
Aurelion Sol · ADC
11 / 6 / 11
81.5% KP
33,555
28% share
17,012g
283 CS · 8.8/m
guigs#00000
Bard · Support
0 / 4 / 25
92.6% KP
19,738
16.5% share
10,342g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
