Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 136 days ago
4 / 6 / 24
K / D / A
63.6%
Kill participation
473.3
Damage / min
10,531g
359.4 gold / min
111
53 placed · 4 cleared
22
0.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArromba Femboy#Chefe
Illaoi · Top
9 / 2 / 7
36.4% KP
36,313
21.7% share
14,537g
223 CS · 7.6/m
Voces tao mutado#BAN
Taliyah · Jungle
11 / 6 / 18
65.9% KP
43,429
26% share
15,119g
230 CS · 7.8/m
Joaotkd#UFRJ
Qiyana · Mid
15 / 9 / 5
45.5% KP
40,278
24.1% share
14,588g
208 CS · 7.1/m
Made of Stone#ROSES
Brand · ADC
5 / 11 / 17
50% KP
33,326
19.9% share
13,515g
180 CS · 6.1/m
guigs#00000
Nautilus · Support
4 / 6 / 24
63.6% KP
13,869
8.3% share
10,531g
22 CS · 0.8/m
Red side
DefeatFilipoppy#Poppy
Poppy · Top
1 / 5 / 1
5.9% KP
11,812
11.8% share
10,196g
235 CS · 8/m
Briar Anêmica#Yisus
Briar · Jungle
15 / 9 / 11
76.5% KP
24,117
24.1% share
16,671g
185 CS · 6.3/m
lil nenito#igluu
Sylas · Mid
3 / 13 / 7
29.4% KP
13,635
13.6% share
9,639g
181 CS · 6.2/m
zGabrielPBM#BR1
Lucian · ADC
12 / 11 / 8
58.8% KP
32,774
32.8% share
14,665g
231 CS · 7.9/m
barinho#hxh
Nami · Support
3 / 6 / 24
79.4% KP
17,638
17.6% share
10,366g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
