Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 133 days ago
7 / 3 / 13
K / D / A
51.3%
Kill participation
517.1
Damage / min
10,509g
402.9 gold / min
93
45 placed · 9 cleared
28
1.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSon Kane Barbosa#spurs
Yone · Top
14 / 5 / 4
52.9% KP
36,557
35.9% share
15,483g
270 CS · 10.4/m
Witcher13#BR1
Graves · Jungle
11 / 9 / 5
47.1% KP
22,901
22.5% share
13,183g
172 CS · 6.6/m
Lusqueta#루스케타
Sylas · Mid
2 / 16 / 3
14.7% KP
16,577
16.3% share
7,736g
137 CS · 5.3/m
kolld#cadu
Senna · ADC
6 / 5 / 8
41.2% KP
17,885
17.5% share
12,831g
190 CS · 7.3/m
Quarta Capitã#br1
Karma · Support
1 / 4 / 16
50% KP
8,041
7.9% share
7,851g
30 CS · 1.2/m
Red side
Victoryvitorzin#br1
Ekko · Top
5 / 10 / 4
23.1% KP
19,650
17.8% share
10,622g
178 CS · 6.8/m
SHF Rafflesya#shy
Shyvana · Jungle
0 / 7 / 7
17.9% KP
6,528
5.9% share
9,927g
180 CS · 6.9/m
nunu comilao#P0RR4
Heimerdinger · Mid
22 / 3 / 4
66.7% KP
52,754
47.8% share
18,767g
278 CS · 10.7/m
Dlodfank Is Back#Dlod
Ashe · ADC
5 / 11 / 6
28.2% KP
17,927
16.2% share
12,130g
160 CS · 6.1/m
guigs#00000
Seraphine · Support
7 / 3 / 13
51.3% KP
13,488
12.2% share
10,509g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
