Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 130 days ago
14 / 3 / 16
K / D / A
68.2%
Kill participation
1,700.6
Damage / min
14,885g
644.4 gold / min
16
8 placed · 3 cleared
152
6.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatÉ o Rangel mano#RMF
Olaf · Top
1 / 8 / 1
11.1% KP
14,426
18.9% share
8,592g
187 CS · 8.1/m
none#sete
Kayn · Jungle
3 / 9 / 1
22.2% KP
9,791
12.8% share
8,394g
145 CS · 6.3/m
till i collapse#suino
Sylas · Mid
5 / 6 / 2
38.9% KP
14,505
19% share
7,476g
93 CS · 4/m
Sebby#mage
Aurora · ADC
6 / 10 / 4
55.6% KP
24,199
31.7% share
10,782g
136 CS · 5.9/m
Glasscannon#0011
Nautilus · Support
3 / 11 / 9
66.7% KP
13,414
17.6% share
7,415g
16 CS · 0.7/m
Red side
Victoryohmlatl#tekk
Qiyana · Top
12 / 2 / 7
43.2% KP
27,542
25.4% share
12,137g
187 CS · 8.1/m
8cm porem fatal#9985
Nunu & Willump · Jungle
8 / 6 / 19
61.4% KP
13,369
12.3% share
9,931g
107 CS · 4.6/m
Skyreshao#br1
Akali · Mid
8 / 4 / 4
27.3% KP
20,678
19.1% share
10,074g
194 CS · 8.4/m
guigs#00000
Senna · ADC
14 / 3 / 16
68.2% KP
39,284
36.3% share
14,885g
152 CS · 6.6/m
Slashhh#xdd
Alistar · Support
2 / 4 / 21
52.3% KP
7,438
6.9% share
7,656g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
