Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Neeko
Defeat
Ranked Solo/Duo · 119 days ago
4 / 9 / 12
K / D / A
69.6%
Kill participation
568.2
Damage / min
9,613g
353 gold / min
101
47 placed · 11 cleared
32
1.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPRIME INEFAVEL#AURA
Aatrox · Top
5 / 5 / 3
34.8% KP
16,650
20.6% share
12,479g
218 CS · 8/m
Parkeryi#br1
Udyr · Jungle
0 / 9 / 6
26.1% KP
6,102
7.5% share
9,450g
199 CS · 7.3/m
its okay#true
Sylas · Mid
2 / 9 / 6
34.8% KP
19,578
24.2% share
8,890g
180 CS · 6.6/m
Fujita#061
Kalista · ADC
12 / 10 / 4
69.6% KP
23,181
28.6% share
14,563g
209 CS · 7.7/m
guigs#00000
Neeko · Support
4 / 9 / 12
69.6% KP
15,473
19.1% share
9,613g
32 CS · 1.2/m
Red side
VictorySuperCleber#Super
Twisted Fate · Top
5 / 3 / 9
33.3% KP
24,116
17.8% share
14,704g
224 CS · 8.2/m
darkencry#rank1
Hecarim · Jungle
14 / 4 / 14
66.7% KP
32,974
24.4% share
15,765g
230 CS · 8.4/m
Overload#EZYR
Galio · Mid
5 / 3 / 16
50% KP
25,025
18.5% share
10,454g
176 CS · 6.5/m
Valeyzitu#mage
Lux · ADC
15 / 7 / 12
64.3% KP
33,509
24.8% share
15,164g
189 CS · 6.9/m
Yangstar#SUP
Camille · Support
3 / 6 / 21
57.1% KP
19,650
14.5% share
9,996g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
