Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 114 days ago
2 / 6 / 8
K / D / A
50%
Kill participation
1,045.1
Damage / min
13,639g
498.4 gold / min
20
10 placed · 2 cleared
277
10.1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryチャンド#アド1
Jayce · Top
6 / 4 / 7
33.3% KP
23,854
20.4% share
12,759g
225 CS · 8.2/m
uru#spfc
Viego · Jungle
10 / 3 / 6
41% KP
19,862
17% share
15,544g
251 CS · 9.2/m
Maia#77777
Akali · Mid
18 / 2 / 2
51.3% KP
35,123
30% share
16,160g
219 CS · 8/m
MiyugoPlays#SHCXD
Ziggs · ADC
1 / 7 / 10
28.2% KP
23,239
19.9% share
10,393g
177 CS · 6.5/m
Lol ja foi bom#br2
Senna · Support
4 / 4 / 16
51.3% KP
14,841
12.7% share
10,390g
38 CS · 1.4/m
Red side
Defeatmarcel#6XX
Fiora · Top
5 / 13 / 1
30% KP
22,637
24.4% share
11,067g
182 CS · 6.7/m
Silveregg#Talon
Locke · Jungle
6 / 8 / 2
40% KP
15,267
16.5% share
13,353g
221 CS · 8.1/m
BCTMAXIMALIST#BCT
Tryndamere · Mid
3 / 9 / 3
30% KP
19,140
20.6% share
10,368g
207 CS · 7.6/m
guigs#00000
Sivir · ADC
2 / 6 / 8
50% KP
28,601
30.8% share
13,639g
277 CS · 10.1/m
T3n3nte R4f43L#8075
Lulu · Support
4 / 3 / 8
60% KP
7,132
7.7% share
8,223g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
