Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yuumi
Victory
Ranked Solo/Duo · 112 days ago
4 / 5 / 25
K / D / A
74.4%
Kill participation
465.1
Damage / min
9,838g
372.2 gold / min
71
37 placed · 3 cleared
16
0.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat4848888#лучше
Jayce · Top
5 / 8 / 5
25% KP
24,657
23.3% share
10,587g
208 CS · 7.9/m
Belizário#BR0
Rek'Sai · Jungle
13 / 7 / 6
47.5% KP
21,211
20.1% share
12,411g
155 CS · 5.9/m
Overload#EZYR
Ekko · Mid
7 / 6 / 4
27.5% KP
21,755
20.6% share
12,035g
187 CS · 7.1/m
Goku de Shineray#TWTV
Heimerdinger · ADC
8 / 9 / 12
50% KP
28,825
27.3% share
11,816g
175 CS · 6.6/m
gracefully#oxla
Rakan · Support
7 / 9 / 21
70% KP
9,156
8.7% share
9,260g
12 CS · 0.5/m
Red side
VictoryPULTO DE RAÇA#Cryy
Talon · Top
3 / 13 / 11
35.9% KP
22,498
16.5% share
9,649g
155 CS · 5.9/m
sojourn#luv
Karthus · Jungle
10 / 6 / 15
64.1% KP
38,003
27.9% share
14,846g
243 CS · 9.2/m
Prinz#6849
Akali · Mid
14 / 5 / 2
41% KP
26,012
19.1% share
13,858g
186 CS · 7/m
VARRE LOBBY#ADMIN
Sivir · ADC
8 / 11 / 18
66.7% KP
37,521
27.5% share
15,257g
212 CS · 8/m
guigs#00000
Yuumi · Support
4 / 5 / 25
74.4% KP
12,294
9% share
9,838g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
