Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 112 days ago
15 / 13 / 23
K / D / A
71.7%
Kill participation
1,047.8
Damage / min
16,143g
431.8 gold / min
141
49 placed · 13 cleared
35
0.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShen DISNEY#ENMY
Shen · Top
4 / 7 / 23
46.6% KP
20,524
10.6% share
12,785g
168 CS · 4.5/m
BabyRage 123#123
Rammus · Jungle
10 / 8 / 20
51.7% KP
27,476
14.1% share
18,189g
227 CS · 6.1/m
AYELGODLIKEMODE#PIT
Ambessa · Mid
10 / 14 / 14
41.4% KP
42,927
22.1% share
15,335g
249 CS · 6.7/m
Flomflom#Bia
Karthus · ADC
25 / 12 / 17
72.4% KP
81,630
42% share
26,119g
312 CS · 8.3/m
uzent#fifi
Pyke · Support
9 / 12 / 23
55.2% KP
21,771
11.2% share
14,939g
59 CS · 1.6/m
Red side
DefeatHimura Kenshin#0309
Kennen · Top
8 / 12 / 10
34% KP
35,066
17.3% share
15,150g
233 CS · 6.2/m
Nightmare#Tp1
Zyra · Jungle
9 / 7 / 22
58.5% KP
42,105
20.8% share
18,463g
283 CS · 7.6/m
Kyokushin#TDKMS
Sylas · Mid
7 / 15 / 15
41.5% KP
24,588
12.1% share
13,916g
183 CS · 4.9/m
7REX bulas#bilu
Lucian · ADC
14 / 11 / 16
56.6% KP
61,697
30.4% share
19,950g
272 CS · 7.3/m
guigs#00000
Camille · Support
15 / 13 / 23
71.7% KP
39,171
19.3% share
16,143g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
