Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Summoner's Rift · 108 days ago
18 / 3 / 13
K / D / A
59.6%
Kill participation
1,522.3
Damage / min
19,017g
598.6 gold / min
31
13 placed · 3 cleared
274
8.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThews#2001
Aurora · Top
12 / 7 / 3
42.9% KP
39,398
30.2% share
14,302g
233 CS · 7.3/m
kdzz#chama
Qiyana · Jungle
4 / 11 / 11
42.9% KP
18,279
14% share
12,990g
184 CS · 5.8/m
Ismifes#mibes
Zed · Mid
4 / 9 / 6
28.6% KP
21,961
16.8% share
12,076g
199 CS · 6.3/m
Ryuzaki#BR1
Kai'Sa · ADC
11 / 13 / 11
62.9% KP
36,637
28.1% share
14,636g
168 CS · 5.3/m
Ninzaker#BR2
Nautilus · Support
4 / 12 / 17
60% KP
14,072
10.8% share
9,791g
25 CS · 0.8/m
Red side
VictoryVONTADE DE#MORRE
Jax · Top
2 / 9 / 4
11.5% KP
16,757
10.9% share
10,694g
174 CS · 5.5/m
GANLEY AURAXX 67#hrais
Talon · Jungle
7 / 6 / 8
28.8% KP
13,357
8.7% share
13,661g
226 CS · 7.1/m
guigs#00000
Ahri · Mid
18 / 3 / 13
59.6% KP
48,359
31.5% share
19,017g
274 CS · 8.6/m
Marceline#S7E2
Fiddlesticks · ADC
11 / 9 / 23
65.4% KP
37,043
24.1% share
16,622g
183 CS · 5.8/m
leagueoflegends#2406
Vel'Koz · Support
14 / 8 / 15
55.8% KP
38,038
24.8% share
14,401g
62 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
