Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Flex · 108 days ago
19 / 14 / 14
K / D / A
44%
Kill participation
1,498.1
Damage / min
20,391g
529.6 gold / min
19
16 placed · 2 cleared
205
5.3 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
4
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryleagueoflegends#2406
Garen · Top
14 / 10 / 4
24% KP
31,639
14.7% share
19,755g
242 CS · 6.3/m
t3tix#01111
Lee Sin · Jungle
18 / 14 / 22
53.3% KP
55,711
26% share
20,591g
204 CS · 5.3/m
一一一一一一一一一一一一一一一一#mïke
Akshan · Mid
21 / 12 / 14
46.7% KP
47,932
22.3% share
21,261g
236 CS · 6.1/m
guigs#00000
Brand · ADC
19 / 14 / 14
44% KP
57,676
26.9% share
20,391g
205 CS · 5.3/m
GANLEY AURAXX 67#hrais
Bard · Support
3 / 13 / 38
54.7% KP
21,669
10.1% share
14,382g
22 CS · 0.6/m
Red side
Defeataqquarela#3233
Quinn · Top
19 / 16 / 12
49.2% KP
55,922
25.1% share
20,783g
271 CS · 7/m
Pix シ#GAP
Karthus · Jungle
10 / 16 / 26
57.1% KP
63,293
28.5% share
17,630g
212 CS · 5.5/m
EchbederBest#br1
Annie · Mid
13 / 13 / 9
34.9% KP
47,809
21.5% share
17,120g
265 CS · 6.9/m
TheHiretsu#BR1
Samira · ADC
15 / 19 / 13
44.4% KP
39,247
17.6% share
19,664g
198 CS · 5.1/m
Couri#maner
Lulu · Support
6 / 11 / 32
60.3% KP
16,143
7.3% share
14,469g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
