Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 105 days ago
6 / 4 / 4
K / D / A
50%
Kill participation
403
Damage / min
9,091g
342.8 gold / min
103
49 placed · 14 cleared
29
1.1 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKlein Moretti 小丑#Ryuu
Locke · Top
5 / 5 / 3
40% KP
23,115
26.9% share
12,093g
223 CS · 8.4/m
Just ä Clown#TDAH
Shaco · Jungle
5 / 5 / 5
50% KP
17,955
20.9% share
13,545g
242 CS · 9.1/m
Barou Shoei#BR2
Galio · Mid
1 / 8 / 11
60% KP
20,366
23.7% share
9,410g
185 CS · 7/m
dearly beloved#btt
Tristana · ADC
3 / 6 / 5
40% KP
13,925
16.2% share
10,744g
184 CS · 6.9/m
guigs#00000
Pyke · Support
6 / 4 / 4
50% KP
10,685
12.4% share
9,091g
29 CS · 1.1/m
Red side
VictoryZeraora#N0807
Kled · Top
5 / 2 / 10
53.6% KP
24,165
24.7% share
12,540g
206 CS · 7.8/m
RESILIÊNCIA#NOOB
Pantheon · Jungle
10 / 5 / 5
53.6% KP
23,631
24.1% share
12,730g
180 CS · 6.8/m
wolfinho123#br1
Annie · Mid
7 / 3 / 10
60.7% KP
22,128
22.6% share
12,621g
202 CS · 7.6/m
Kojima#ゲツヨウビ
Syndra · ADC
5 / 6 / 9
50% KP
20,576
21% share
13,837g
239 CS · 9/m
Rafka#BR3
Nami · Support
1 / 4 / 19
71.4% KP
7,420
7.6% share
8,358g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
