Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 103 days ago
8 / 11 / 9
K / D / A
48.6%
Kill participation
718.9
Damage / min
10,700g
367.5 gold / min
95
46 placed · 8 cleared
37
1.3 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPIJACK#GOD
Tryndamere · Top
3 / 10 / 3
19.4% KP
14,020
15.9% share
12,270g
230 CS · 7.9/m
guga fighter#001
Skarner · Jungle
9 / 2 / 13
71% KP
19,819
22.5% share
13,768g
215 CS · 7.4/m
Italin#KDS
Diana · Mid
13 / 10 / 9
71% KP
31,060
35.2% share
13,663g
193 CS · 6.6/m
Lion#0018
Seraphine · ADC
4 / 7 / 13
54.8% KP
16,913
19.2% share
11,457g
215 CS · 7.4/m
cicil#1711
Rakan · Support
2 / 6 / 18
64.5% KP
6,380
7.2% share
8,757g
36 CS · 1.2/m
Red side
VictoryDudu Duelista#dudu
Riven · Top
12 / 5 / 3
42.9% KP
39,793
30.1% share
16,990g
293 CS · 10.1/m
void#isagi
Olaf · Jungle
5 / 7 / 14
54.3% KP
21,432
16.2% share
12,769g
200 CS · 6.9/m
Gênesis#YHWE
Viktor · Mid
5 / 5 / 10
42.9% KP
24,065
18.2% share
12,148g
205 CS · 7/m
choco#TDC
Corki · ADC
5 / 4 / 7
34.3% KP
25,891
19.6% share
14,239g
259 CS · 8.9/m
guigs#00000
Mel · Support
8 / 11 / 9
48.6% KP
20,933
15.8% share
10,700g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
