Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 102 days ago
2 / 4 / 18
K / D / A
58.8%
Kill participation
394.4
Damage / min
7,421g
359.1 gold / min
53
25 placed · 5 cleared
19
0.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeateppure sentire#00000
Malphite · Top
2 / 5 / 4
42.9% KP
10,089
18.7% share
6,003g
104 CS · 5/m
CTPAX#AXES
Kayn · Jungle
2 / 9 / 6
57.1% KP
10,007
18.6% share
7,686g
98 CS · 4.7/m
Flxrzinha#br1
Aurelion Sol · Mid
2 / 3 / 10
85.7% KP
18,581
34.5% share
7,145g
147 CS · 7.1/m
lllllllllllllll#XDXD
Lucian · ADC
4 / 9 / 5
64.3% KP
9,214
17.1% share
8,307g
85 CS · 4.1/m
Rizэ Камisнiяо#εϊз
Nami · Support
4 / 8 / 9
92.9% KP
6,040
11.2% share
6,296g
10 CS · 0.5/m
Red side
Victoryv1ni#verso
Illaoi · Top
1 / 4 / 6
20.6% KP
17,609
22.5% share
8,963g
186 CS · 9/m
AMO COMER FEZES#COCO
Evelynn · Jungle
8 / 1 / 7
44.1% KP
10,124
13% share
8,647g
126 CS · 6.1/m
Grevthar#BRA1
Sylas · Mid
12 / 3 / 7
55.9% KP
18,315
23.4% share
11,398g
158 CS · 7.6/m
Flomflom#Bia
Draven · ADC
11 / 2 / 5
47.1% KP
23,945
30.6% share
14,534g
187 CS · 9/m
guigs#00000
Nautilus · Support
2 / 4 / 18
58.8% KP
8,150
10.4% share
7,421g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
