Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 102 days ago
2 / 2 / 15
K / D / A
58.6%
Kill participation
275.2
Damage / min
8,229g
315.5 gold / min
102
45 placed · 9 cleared
21
0.8 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygantz#gabi
Zed · Top
7 / 1 / 1
27.6% KP
32,993
30.2% share
13,332g
245 CS · 9.4/m
urso tabacudo#Cami6
Rengar · Jungle
9 / 6 / 7
55.2% KP
26,686
24.4% share
12,729g
199 CS · 7.6/m
gggamer#9885
Vex · Mid
7 / 6 / 5
41.4% KP
25,431
23.3% share
11,119g
221 CS · 8.5/m
girlfromnowhere#66666
Syndra · ADC
4 / 3 / 6
34.5% KP
16,967
15.5% share
11,325g
227 CS · 8.7/m
guigs#00000
Alistar · Support
2 / 2 / 15
58.6% KP
7,179
6.6% share
8,229g
21 CS · 0.8/m
Red side
DefeatCelo#br2
Renekton · Top
2 / 6 / 2
22.2% KP
12,954
16.1% share
9,686g
221 CS · 8.5/m
void#isagi
Sylas · Jungle
7 / 4 / 5
66.7% KP
16,688
20.8% share
11,390g
175 CS · 6.7/m
guiven#vasco
Irelia · Mid
4 / 8 / 2
33.3% KP
20,118
25% share
11,468g
277 CS · 10.6/m
Kojima#ゲツヨウビ
Ziggs · ADC
4 / 6 / 4
44.4% KP
25,065
31.2% share
11,668g
222 CS · 8.5/m
konseki#knsk
Rell · Support
1 / 5 / 12
72.2% KP
5,590
7% share
7,399g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
