Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 90 days ago
7 / 5 / 21
K / D / A
57.1%
Kill participation
932.4
Damage / min
11,751g
393.7 gold / min
104
39 placed · 12 cleared
31
1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDrauzio Varella#Dra
Quinn · Top
6 / 10 / 6
44.4% KP
25,379
22.6% share
11,598g
161 CS · 5.4/m
Tio Hero#br1
Nasus · Jungle
3 / 9 / 11
51.9% KP
18,282
16.3% share
10,891g
145 CS · 4.9/m
dead inside#satan
Kassadin · Mid
11 / 8 / 4
55.6% KP
36,042
32% share
15,451g
205 CS · 6.9/m
repri#鴉巣生鳳
Twitch · ADC
6 / 12 / 2
29.6% KP
22,550
20% share
11,881g
197 CS · 6.6/m
KatarinaMorena#br1
Bard · Support
1 / 12 / 15
59.3% KP
10,230
9.1% share
8,207g
12 CS · 0.4/m
Red side
VictoryMashiro#BRSP
Ornn · Top
4 / 5 / 22
53.1% KP
20,346
14.1% share
11,991g
182 CS · 6.1/m
LIL TON GOD#nutri
Lee Sin · Jungle
10 / 5 / 21
63.3% KP
35,912
24.9% share
15,126g
230 CS · 7.7/m
sirifacendobara#br1
Locke · Mid
12 / 11 / 5
34.7% KP
26,203
18.1% share
13,975g
197 CS · 6.6/m
FLA Olkaida#br1
Aurelion Sol · ADC
16 / 1 / 17
67.3% KP
34,145
23.6% share
16,855g
248 CS · 8.3/m
guigs#00000
Senna · Support
7 / 5 / 21
57.1% KP
27,833
19.3% share
11,751g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
