Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Victory
Ranked Solo/Duo · 90 days ago
3 / 6 / 20
K / D / A
52.3%
Kill participation
458.5
Damage / min
9,144g
336.6 gold / min
112
45 placed · 11 cleared
23
0.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatA Dangerous Lyfe#ADL1
Ambessa · Top
6 / 7 / 3
45% KP
23,146
27.7% share
11,002g
192 CS · 7.1/m
Arthur Lanches#13777
Teemo · Jungle
5 / 6 / 3
40% KP
24,455
29.3% share
11,135g
200 CS · 7.4/m
Magras#Mgr
Orianna · Mid
1 / 6 / 4
25% KP
11,658
14% share
9,819g
226 CS · 8.3/m
IDESERVEIT#bipi
Locke · ADC
5 / 9 / 3
40% KP
16,667
20% share
10,905g
191 CS · 7/m
Shiny Abra#BR1
Alistar · Support
3 / 16 / 8
55% KP
7,534
9% share
7,282g
16 CS · 0.6/m
Red side
VictoryTOPKING#1009
Gnar · Top
8 / 8 / 9
38.6% KP
34,552
31.4% share
11,754g
181 CS · 6.7/m
VKS NEXT TOPKING#crown
Lee Sin · Jungle
12 / 0 / 9
47.7% KP
17,044
15.5% share
13,497g
192 CS · 7.1/m
Ghost#Diff
Vel'Koz · Mid
15 / 2 / 5
45.5% KP
27,455
25% share
15,246g
237 CS · 8.7/m
deantabbercolde#dpr
Seraphine · ADC
6 / 4 / 17
52.3% KP
18,460
16.8% share
13,182g
198 CS · 7.3/m
guigs#00000
Twisted Fate · Support
3 / 6 / 20
52.3% KP
12,456
11.3% share
9,144g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
