Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 89 days ago
11 / 4 / 10
K / D / A
55.3%
Kill participation
1,324.1
Damage / min
13,068g
493.1 gold / min
15
11 placed · 1 cleared
225
8.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat12312#311
Gangplank · Top
3 / 10 / 2
33.3% KP
20,934
25.2% share
11,610g
236 CS · 8.9/m
Nightmare#Tp1
Wukong · Jungle
2 / 9 / 3
33.3% KP
14,503
17.5% share
9,809g
148 CS · 5.6/m
GfardadoMundinho#BR1
Locke · Mid
6 / 3 / 0
40% KP
16,580
20% share
11,886g
193 CS · 7.3/m
Trader#1234
Aphelios · ADC
3 / 7 / 4
46.7% KP
18,542
22.3% share
10,150g
204 CS · 7.7/m
GianZ#HOOK
Thresh · Support
1 / 9 / 7
53.3% KP
12,463
15% share
7,225g
34 CS · 1.3/m
Red side
Victorylelouch#clara
Yone · Top
7 / 4 / 6
34.2% KP
24,129
22.3% share
13,639g
216 CS · 8.2/m
The HalloweeN#Hard
Udyr · Jungle
13 / 2 / 9
57.9% KP
27,928
25.8% share
14,848g
229 CS · 8.6/m
guigs#00000
Lissandra · Mid
11 / 4 / 10
55.3% KP
35,089
32.4% share
13,068g
225 CS · 8.5/m
SWAINBUILDSBOSTA#FEZES
Swain · ADC
6 / 2 / 13
50% KP
12,978
12% share
12,431g
193 CS · 7.3/m
Thiazex#br1
Blitzcrank · Support
1 / 3 / 13
36.8% KP
8,150
7.5% share
7,939g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
