Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jax
Victory
Ranked Solo/Duo · 89 days ago
6 / 8 / 20
K / D / A
59.1%
Kill participation
467.6
Damage / min
10,760g
352.8 gold / min
112
49 placed · 8 cleared
34
1.1 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySereno#TOP
Sion · Top
2 / 3 / 15
38.6% KP
15,461
12.3% share
10,595g
222 CS · 7.3/m
Kick Lord Semi#Br3
Jarvan IV · Jungle
13 / 3 / 19
72.7% KP
20,761
16.5% share
16,396g
226 CS · 7.4/m
别放弃#copy
Zoe · Mid
11 / 6 / 17
63.6% KP
35,505
28.1% share
13,726g
196 CS · 6.4/m
Guaxi#legal
Vladimir · ADC
12 / 1 / 13
56.8% KP
40,215
31.9% share
16,400g
259 CS · 8.5/m
guigs#00000
Jax · Support
6 / 8 / 20
59.1% KP
14,263
11.3% share
10,760g
34 CS · 1.1/m
Red side
Defeattank melter#2410
Riven · Top
6 / 8 / 4
47.6% KP
27,142
19.1% share
14,587g
246 CS · 8.1/m
Just ä Clown#TDAH
Shaco · Jungle
2 / 5 / 9
52.4% KP
31,608
22.3% share
11,765g
248 CS · 8.1/m
GEENA#66666
Ahri · Mid
8 / 13 / 8
76.2% KP
32,285
22.7% share
12,304g
169 CS · 5.5/m
VARRE LOBBY#ADMIN
Ezreal · ADC
1 / 5 / 9
47.6% KP
34,402
24.2% share
11,722g
236 CS · 7.7/m
Still Standing#不屈11
Camille · Support
4 / 13 / 7
52.4% KP
16,545
11.7% share
9,386g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
