Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Victory
Ranked Solo/Duo · 89 days ago
5 / 9 / 12
K / D / A
40.5%
Kill participation
570.2
Damage / min
12,092g
340.3 gold / min
138
63 placed · 13 cleared
43
1.2 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryitachigod157#br1
Mordekaiser · Top
15 / 10 / 4
45.2% KP
49,485
22.8% share
17,380g
267 CS · 7.5/m
ONE TRUE KING#shin
Rengar · Jungle
13 / 11 / 9
52.4% KP
38,811
17.9% share
17,989g
241 CS · 6.8/m
BUFF SINGED JG#PanN
Singed · Mid
2 / 7 / 16
42.9% KP
42,617
19.7% share
12,986g
232 CS · 6.5/m
guga fighter#001
Ezreal · ADC
7 / 6 / 12
45.2% KP
65,445
30.2% share
18,705g
282 CS · 7.9/m
guigs#00000
Poppy · Support
5 / 9 / 12
40.5% KP
20,262
9.4% share
12,092g
43 CS · 1.2/m
Red side
Defeatguma#BAILA
Fiora · Top
9 / 13 / 4
30.2% KP
32,945
18.4% share
14,934g
266 CS · 7.5/m
OVATSUG 忍耐#HERO
Wukong · Jungle
12 / 10 / 10
51.2% KP
33,272
18.6% share
15,832g
222 CS · 6.2/m
Brunox1001#br1
Zac · Mid
5 / 3 / 16
48.8% KP
34,360
19.2% share
15,849g
293 CS · 8.2/m
Olkaida#RJ021
Karthus · ADC
13 / 12 / 17
69.8% KP
59,691
33.4% share
16,922g
213 CS · 6/m
Manel#BR2
Rell · Support
4 / 4 / 30
79.1% KP
18,485
10.3% share
11,895g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
