Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 85 days ago
6 / 4 / 26
K / D / A
69.6%
Kill participation
1,061.8
Damage / min
11,385g
428.8 gold / min
84
36 placed · 6 cleared
26
1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSHRIMPLY PIBBLES#EHSIM
Malphite · Top
1 / 9 / 6
33.3% KP
14,752
15.2% share
8,427g
144 CS · 5.4/m
Dajar the Legend#GOAT
Vi · Jungle
11 / 12 / 4
71.4% KP
27,483
28.2% share
11,222g
137 CS · 5.2/m
bielzin#sh1ro
Tristana · Mid
2 / 9 / 2
19% KP
23,813
24.5% share
10,662g
196 CS · 7.4/m
Lion#0018
Syndra · ADC
5 / 10 / 4
42.9% KP
19,510
20% share
11,286g
207 CS · 7.8/m
Thanagar#BR1
Bard · Support
2 / 6 / 8
47.6% KP
11,804
12.1% share
8,367g
43 CS · 1.6/m
Red side
VictoryBIG XANTARES#TK1
Olaf · Top
8 / 7 / 15
50% KP
25,226
21.3% share
12,368g
193 CS · 7.3/m
PSICOLOGO ESPORT#FA1
Ivern · Jungle
11 / 0 / 21
69.6% KP
15,430
13% share
14,693g
190 CS · 7.2/m
peek m0NESY ssj2#jper
Sylas · Mid
8 / 8 / 12
43.5% KP
26,780
22.6% share
11,397g
164 CS · 6.2/m
VIX Mattos#cmly
Mel · ADC
13 / 2 / 7
43.5% KP
22,652
19.2% share
13,669g
177 CS · 6.7/m
guigs#00000
Camille · Support
6 / 4 / 26
69.6% KP
28,191
23.8% share
11,385g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
