Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shen
Defeat
Ranked Solo/Duo · 84 days ago
3 / 5 / 27
K / D / A
75%
Kill participation
509.6
Damage / min
9,669g
337.3 gold / min
137
58 placed · 14 cleared
25
0.9 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBUFF SINGED JG#PanN
Singed · Top
5 / 8 / 11
40% KP
13,903
12.7% share
10,912g
174 CS · 6.1/m
Ricardo#058
Qiyana · Jungle
11 / 7 / 10
52.5% KP
30,999
28.3% share
14,406g
214 CS · 7.5/m
davi bezerra#nin
Locke · Mid
12 / 9 / 4
40% KP
25,060
22.9% share
14,419g
224 CS · 7.8/m
melipas#Kat
Kai'Sa · ADC
9 / 8 / 10
47.5% KP
24,807
22.7% share
14,260g
227 CS · 7.9/m
guigs#00000
Shen · Support
3 / 5 / 27
75% KP
14,609
13.4% share
9,669g
25 CS · 0.9/m
Red side
Victorytapom#br1
Cassiopeia · Top
7 / 4 / 8
41.7% KP
22,527
18.6% share
12,427g
225 CS · 7.8/m
PNG Caca#paiN
Jayce · Jungle
8 / 5 / 11
52.8% KP
29,675
24.4% share
16,414g
247 CS · 8.6/m
ζζζζζζζζζζζζζζζζ#ΚAŞŞ
Kassadin · Mid
10 / 8 / 3
36.1% KP
22,485
18.5% share
13,314g
223 CS · 7.8/m
VARRE LOBBY#ADMIN
Tristana · ADC
7 / 6 / 5
33.3% KP
21,961
18.1% share
14,525g
234 CS · 8.2/m
RedBert#BR1
Pantheon · Support
4 / 17 / 16
55.6% KP
24,747
20.4% share
9,824g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
