Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Victory
Ranked Solo/Duo · 84 days ago
3 / 9 / 33
K / D / A
67.9%
Kill participation
463.3
Damage / min
11,971g
379.4 gold / min
126
54 placed · 16 cleared
47
1.5 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVioletEvergarden#HMMR
Rumble · Top
9 / 8 / 8
32.1% KP
30,030
18.3% share
12,889g
176 CS · 5.6/m
Samkz#KZ002
Lee Sin · Jungle
18 / 4 / 17
66% KP
42,028
25.6% share
18,504g
197 CS · 6.2/m
noxbits#ベルセルク
Viktor · Mid
13 / 5 / 10
43.4% KP
35,892
21.9% share
14,697g
205 CS · 6.5/m
Like Bruce Wayne#ligui
Ezreal · ADC
10 / 7 / 18
52.8% KP
41,300
25.2% share
16,247g
201 CS · 6.4/m
guigs#00000
Twisted Fate · Support
3 / 9 / 33
67.9% KP
14,616
8.9% share
11,971g
47 CS · 1.5/m
Red side
Defeatnicklink#12345
Warwick · Top
11 / 11 / 5
48.5% KP
28,054
24.8% share
13,578g
210 CS · 6.7/m
Sasha#sicçu
Quinn · Jungle
9 / 10 / 10
57.6% KP
28,794
25.4% share
16,148g
221 CS · 7/m
marik#big
Teemo · Mid
7 / 9 / 8
45.5% KP
26,496
23.4% share
12,250g
194 CS · 6.1/m
yi zaha#evil
Draven · ADC
6 / 11 / 4
30.3% KP
21,995
19.4% share
13,806g
214 CS · 6.8/m
deantabbercolde#dpr
Morgana · Support
0 / 12 / 15
45.5% KP
7,834
6.9% share
8,488g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
