Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Ranked Solo/Duo · 80 days ago
3 / 7 / 27
K / D / A
66.7%
Kill participation
543.5
Damage / min
11,422g
337.9 gold / min
141
55 placed · 17 cleared
46
1.4 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOdysseus#Tróia
K'Sante · Top
7 / 6 / 4
26.8% KP
33,492
22% share
14,151g
250 CS · 7.4/m
ONE TRUE KING#shin
Kayn · Jungle
7 / 11 / 8
36.6% KP
20,950
13.8% share
13,730g
231 CS · 6.8/m
tetis#tts
Annie · Mid
20 / 10 / 11
75.6% KP
54,379
35.8% share
19,247g
220 CS · 6.5/m
Trigao#0908
Naafiri · ADC
4 / 12 / 12
39% KP
26,494
17.4% share
14,015g
225 CS · 6.7/m
LEV Shiku#DBESS
Nautilus · Support
3 / 6 / 31
82.9% KP
16,694
11% share
11,299g
26 CS · 0.8/m
Red side
VictoryiMaaasTeR#br1
Azir · Top
3 / 7 / 13
35.6% KP
31,843
18.5% share
13,226g
248 CS · 7.3/m
magnet#116
Rengar · Jungle
19 / 8 / 12
68.9% KP
42,983
25% share
20,573g
247 CS · 7.3/m
abcdefghijklmonp#qrstu
Orianna · Mid
12 / 6 / 15
60% KP
42,840
25% share
17,562g
273 CS · 8.1/m
rhyyzin#br1
Yasuo · ADC
8 / 13 / 13
46.7% KP
35,635
20.8% share
15,053g
220 CS · 6.5/m
guigs#00000
Maokai · Support
3 / 7 / 27
66.7% KP
18,370
10.7% share
11,422g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
