Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 77 days ago
1 / 5 / 6
K / D / A
53.8%
Kill participation
431.8
Damage / min
6,969g
281.2 gold / min
89
47 placed · 9 cleared
22
0.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVKS NEXT TOPKING#crown
Gangplank · Top
8 / 5 / 11
50% KP
22,501
22.4% share
13,838g
197 CS · 7.9/m
REFFECT#HGB
Kindred · Jungle
9 / 2 / 5
36.8% KP
16,153
16.1% share
13,133g
218 CS · 8.8/m
Tsukiko#Maho
Viktor · Mid
5 / 2 / 11
42.1% KP
25,086
25% share
11,041g
223 CS · 9/m
IDESERVEIT#bipi
Xerath · ADC
8 / 1 / 8
42.1% KP
17,788
17.7% share
14,313g
248 CS · 10/m
Polka#0001
Pantheon · Support
8 / 4 / 15
60.5% KP
18,746
18.7% share
10,322g
24 CS · 1/m
Red side
DefeatBAAAAAAAAAAANKAI#banko
Yasuo · Top
6 / 12 / 0
46.2% KP
11,496
22.4% share
10,121g
165 CS · 6.7/m
modly#BR1
Lee Sin · Jungle
1 / 8 / 5
46.2% KP
8,337
16.2% share
9,456g
178 CS · 7.2/m
hauz#bat
Yone · Mid
3 / 8 / 2
38.5% KP
12,284
23.9% share
10,829g
232 CS · 9.4/m
BRUNIM DA COP#BR1
Mel · ADC
2 / 5 / 3
38.5% KP
8,570
16.7% share
9,508g
194 CS · 7.8/m
guigs#00000
Camille · Support
1 / 5 / 6
53.8% KP
10,701
20.8% share
6,969g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
