Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 73 days ago
3 / 9 / 14
K / D / A
70.8%
Kill participation
443.7
Damage / min
8,923g
309.5 gold / min
102
49 placed · 10 cleared
27
0.9 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOdysseus#Tróia
Gangplank · Top
14 / 2 / 9
59% KP
37,289
34.1% share
18,176g
276 CS · 9.6/m
thewarsor33#TH33
Lee Sin · Jungle
14 / 4 / 14
71.8% KP
28,029
25.6% share
16,246g
234 CS · 8.1/m
Kleverson Fumaça#br1
Akali · Mid
4 / 5 / 7
28.2% KP
16,472
15% share
11,239g
221 CS · 7.7/m
DravenCoquette#UwU
Draven · ADC
7 / 8 / 11
46.2% KP
22,587
20.6% share
15,073g
212 CS · 7.4/m
El Hyper support#BR67
Braum · Support
0 / 5 / 25
64.1% KP
5,105
4.7% share
9,157g
40 CS · 1.4/m
Red side
DefeatVeradux#Shen
Shen · Top
4 / 8 / 9
54.2% KP
20,571
21.9% share
11,368g
213 CS · 7.4/m
magnet#116
Rengar · Jungle
3 / 8 / 6
37.5% KP
12,437
13.2% share
11,777g
202 CS · 7/m
sleepwalking#002
Ahri · Mid
5 / 5 / 6
45.8% KP
15,333
16.3% share
10,764g
203 CS · 7/m
Ademola Lookman#AAA
Yunara · ADC
9 / 9 / 6
62.5% KP
33,001
35.1% share
14,146g
236 CS · 8.2/m
guigs#00000
Lulu · Support
3 / 9 / 14
70.8% KP
12,793
13.6% share
8,923g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
