Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Braum
Victory
Ranked Solo/Duo · 65 days ago
2 / 7 / 30
K / D / A
71.1%
Kill participation
341.6
Damage / min
11,503g
323.9 gold / min
135
61 placed · 11 cleared
32
0.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatS7 Astra#slade
Karthus · Top
8 / 11 / 13
60% KP
35,302
25.4% share
13,946g
252 CS · 7.1/m
3 da Manhã#br1
Ambessa · Jungle
6 / 7 / 14
57.1% KP
34,570
24.9% share
17,688g
283 CS · 8/m
Espargues#br1
Taliyah · Mid
8 / 3 / 11
54.3% KP
29,679
21.4% share
16,957g
348 CS · 9.8/m
Shiny Abra#BR1
Jhin · ADC
10 / 11 / 8
51.4% KP
26,917
19.4% share
15,943g
230 CS · 6.5/m
ProDelta#BR1
Nautilus · Support
3 / 13 / 17
57.1% KP
12,453
9% share
10,429g
33 CS · 0.9/m
Red side
Victorytheploze#6872
Ryze · Top
13 / 3 / 5
40% KP
30,738
18.2% share
18,821g
367 CS · 10.3/m
havertz#z k
Kayn · Jungle
12 / 8 / 12
53.3% KP
34,969
20.7% share
17,006g
227 CS · 6.4/m
GfardadoMundinho#BR1
Hwei · Mid
6 / 8 / 15
46.7% KP
28,165
16.7% share
12,419g
186 CS · 5.2/m
grau n eh crime#244
Ezreal · ADC
12 / 9 / 15
60% KP
63,017
37.3% share
19,759g
313 CS · 8.8/m
guigs#00000
Braum · Support
2 / 7 / 30
71.1% KP
12,131
7.2% share
11,503g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
