Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 64 days ago
0 / 6 / 6
K / D / A
33.3%
Kill participation
292.4
Damage / min
5,268g
249.7 gold / min
65
27 placed · 8 cleared
27
1.3 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDuguitos#1shot
Jax · Top
3 / 2 / 2
17.2% KP
12,355
18% share
9,200g
170 CS · 8.1/m
Samkz#KZ002
Graves · Jungle
9 / 4 / 9
62.1% KP
21,316
31.1% share
12,320g
177 CS · 8.4/m
potato the cat#envy
Locke · Mid
12 / 7 / 4
55.2% KP
16,835
24.5% share
10,387g
125 CS · 5.9/m
Buried Alive#4444
Caitlyn · ADC
3 / 2 / 7
34.5% KP
14,252
20.8% share
10,798g
218 CS · 10.3/m
zay#feefa
Alistar · Support
2 / 3 / 7
31% KP
3,872
5.6% share
6,374g
18 CS · 0.9/m
Red side
DefeatÉ o Dulopes#2002
Gnar · Top
1 / 7 / 4
27.8% KP
14,564
20.9% share
7,579g
144 CS · 6.8/m
Junichi#DEC
Lee Sin · Jungle
9 / 5 / 5
77.8% KP
13,626
19.6% share
10,159g
125 CS · 5.9/m
khanudu#sin
Irelia · Mid
4 / 8 / 4
44.4% KP
24,042
34.6% share
9,548g
193 CS · 9.1/m
Ukyo#0606B
Jinx · ADC
4 / 4 / 2
33.3% KP
11,169
16.1% share
10,304g
188 CS · 8.9/m
guigs#00000
Nautilus · Support
0 / 6 / 6
33.3% KP
6,170
8.9% share
5,268g
27 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
