Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 60 days ago
3 / 1 / 20
K / D / A
63.9%
Kill participation
398.2
Damage / min
9,764g
348.1 gold / min
122
48 placed · 11 cleared
24
0.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThats For u Mom#7843
Vayne · Top
3 / 12 / 0
21.4% KP
19,250
24.1% share
10,499g
203 CS · 7.2/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
3 / 4 / 2
35.7% KP
9,883
12.4% share
11,214g
210 CS · 7.5/m
Odysseus#Tróia
Orianna · Mid
2 / 5 / 2
28.6% KP
16,287
20.4% share
10,619g
249 CS · 8.9/m
pel3#pvp
Tristana · ADC
6 / 11 / 2
57.1% KP
28,019
35.1% share
12,539g
212 CS · 7.6/m
TL Dos santos#TLDos
Milio · Support
0 / 4 / 10
71.4% KP
6,361
8% share
7,322g
26 CS · 0.9/m
Red side
VictoryBelial Atrocious#ULTRA
Akali · Top
11 / 2 / 7
50% KP
24,625
24.5% share
11,877g
199 CS · 7.1/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
10 / 4 / 8
50% KP
22,471
22.3% share
14,688g
248 CS · 8.8/m
JUV SMALL#IVK
Viktor · Mid
7 / 1 / 8
41.7% KP
28,395
28.2% share
13,000g
216 CS · 7.7/m
SPH Indra#LTAS
Jhin · ADC
5 / 6 / 7
33.3% KP
13,949
13.9% share
13,187g
226 CS · 8.1/m
guigs#00000
Bard · Support
3 / 1 / 20
63.9% KP
11,169
11.1% share
9,764g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
