Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 60 days ago
1 / 6 / 23
K / D / A
75%
Kill participation
289.9
Damage / min
8,318g
285.8 gold / min
133
58 placed · 13 cleared
29
1 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAYELGODLIKEMODE#PIT
Mordekaiser · Top
7 / 10 / 7
53.8% KP
22,110
18.5% share
10,311g
174 CS · 6/m
Dizin#Dizin
Lee Sin · Jungle
12 / 1 / 8
76.9% KP
32,516
27.2% share
14,823g
212 CS · 7.3/m
Wookiye#lux
Lux · Mid
4 / 3 / 9
50% KP
32,000
26.8% share
12,243g
249 CS · 8.6/m
do it for her#cisne
Kindred · ADC
2 / 9 / 7
34.6% KP
21,712
18.2% share
10,688g
198 CS · 6.8/m
yogamersdobem#YYYYY
Taric · Support
1 / 9 / 13
53.8% KP
11,175
9.4% share
7,708g
29 CS · 1/m
Red side
VictoryA K W N A I T E#A K W
Olaf · Top
6 / 3 / 9
46.9% KP
21,635
21% share
13,469g
252 CS · 8.7/m
Kevin D Bruyne#Drake
Aatrox · Jungle
10 / 4 / 13
71.9% KP
25,789
25% share
13,009g
197 CS · 6.8/m
On Sight#CHAD
Viktor · Mid
7 / 9 / 14
65.6% KP
22,923
22.3% share
10,428g
167 CS · 5.7/m
TWTV RagZark#RAG
Singed · ADC
8 / 4 / 13
65.6% KP
24,238
23.5% share
13,698g
200 CS · 6.9/m
guigs#00000
Nautilus · Support
1 / 6 / 23
75% KP
8,435
8.2% share
8,318g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
