Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 58 days ago
0 / 5 / 25
K / D / A
59.5%
Kill participation
260
Damage / min
9,135g
304.3 gold / min
118
52 placed · 11 cleared
19
0.6 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryswin#omago
Sett · Top
11 / 11 / 6
40.5% KP
25,953
25.3% share
14,551g
194 CS · 6.5/m
Tapioka French#br1
Lee Sin · Jungle
14 / 8 / 14
66.7% KP
28,437
27.7% share
16,556g
196 CS · 6.5/m
TictaczileanFAKE#157
Zilean · Mid
5 / 8 / 13
42.9% KP
14,969
14.6% share
10,747g
158 CS · 5.3/m
sxkz#kz01
Yasuo · ADC
12 / 7 / 11
54.8% KP
25,603
24.9% share
16,271g
227 CS · 7.6/m
guigs#00000
Rakan · Support
0 / 5 / 25
59.5% KP
7,803
7.6% share
9,135g
19 CS · 0.6/m
Red side
Defeatpolo capalot#LLKO
Heimerdinger · Top
1 / 10 / 14
38.5% KP
29,146
20.9% share
11,318g
230 CS · 7.7/m
ViceSócioDiretor#Sócio
Viego · Jungle
11 / 10 / 11
56.4% KP
33,405
24% share
15,462g
215 CS · 7.2/m
Zayco#Zayco
Locke · Mid
22 / 6 / 9
79.5% KP
39,939
28.7% share
17,992g
212 CS · 7.1/m
guigod#RANK1
Caitlyn · ADC
1 / 8 / 11
30.8% KP
21,110
15.2% share
13,250g
237 CS · 7.9/m
konseki#knsk
Lux · Support
4 / 8 / 19
59% KP
15,727
11.3% share
10,175g
51 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
