Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 58 days ago
3 / 8 / 7
K / D / A
71.4%
Kill participation
434
Damage / min
7,977g
321 gold / min
71
39 placed · 5 cleared
22
0.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQuinn#zinha
Quinn · Top
9 / 4 / 9
46.2% KP
33,098
25.2% share
12,304g
172 CS · 6.9/m
bellingham22#00001
Aatrox · Jungle
5 / 2 / 16
53.8% KP
23,628
18% share
12,093g
192 CS · 7.7/m
Zayco#Zayco
Locke · Mid
12 / 3 / 9
53.8% KP
25,502
19.4% share
12,176g
174 CS · 7/m
LOUD Rabelo#LYM
Ezreal · ADC
12 / 2 / 11
59% KP
38,718
29.5% share
17,868g
251 CS · 10.1/m
konseki#knsk
Karma · Support
1 / 3 / 24
64.1% KP
10,479
8% share
8,267g
21 CS · 0.8/m
Red side
Defeatpolo capalot#LLKO
Nasus · Top
1 / 7 / 3
28.6% KP
13,508
15.9% share
8,562g
178 CS · 7.2/m
Kevin D Bruyne#Drake
Wukong · Jungle
6 / 7 / 4
71.4% KP
18,165
21.4% share
11,280g
150 CS · 6/m
Barou Shoei#BR2
Galio · Mid
1 / 8 / 3
28.6% KP
12,935
15.3% share
7,511g
166 CS · 6.7/m
Morttheus#BR1
Yunara · ADC
3 / 9 / 5
57.1% KP
29,356
34.6% share
11,455g
196 CS · 7.9/m
guigs#00000
Lulu · Support
3 / 8 / 7
71.4% KP
10,785
12.7% share
7,977g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
